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        <h2>Wing Commander Academy</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Wing Commander Academy</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1993
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, United Kingdom, United States
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                            <th scope="row">GENRE</th>
                            <td>Action
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                            <th scope="row">PUBLISHER</th>
                            <td>ORIGIN Systems, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>ORIGIN Systems, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>ORIGIN Systems, Inc.
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        投票得分：88
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            <h3>Description of Wing Commander Academy</h3>
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                <p><em>Wing Commader Academy</em> is a fun but overlooked 3D space shooter based on the <em>Wing Commander 2</em> engine, released by Origin to appease fans who were anxiously awaiting the release of <em>Privateer</em> and <em>Wing Commander 3</em>.</p>

<p>To prevent fans from crying "foul!" at this straight rip-off of the "simulator" practice mode in the original games, Origin added some new features. First off, there are two new ships, the Wraith and the Jrathek, for the Terran and Kilrathi sides respectively. The Wraith is a small but very fast fighter with two new weapons:  a Reaper cannon and the Leach missile. The Leach missile adds a whole new dimension to dogfighting in space, as it drains all power from weapons and shields of any ship, including capital ships. There are also some new spacial effects, such as a burning sun and spinning planets. Game play consists of two simple phases: Constructing missions, and then playing them.  Missions can have up to four nav points each with its own set of enemies and objects such as enemy ships, terran ship, space stations, asteroids, ejected pilots and data pods.  You can save up to twenty-four different missions which you can trade with friends or you can take on the pre-built simulation, the gauntlet, which consists of fifteen levels made up of three waves each in increasing difficulty. The higher levels are a true test for any <em>Wing Commander</em> veteran.</p>

<p>Overall, <em>Wing Commander Academy</em> achieves its purpose of whetting the player's appetite for future games in the series. And the action is for the most part so engrossing that you won't even notice the lack of plot in this game :)</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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